Katana Zero is a 2019 platform game created by the indie developer Justin Stander. Set in a dystopian metropolis, the neo-noir storyline follows Subject Zero, a katana-wielding assassin with amnesia who can slow down time and predict the future. Zero unravels his past while completing assassination contracts. Katana Zero features side-scrolling hack-and-slash gameplay in which the player attempts to kill all enemies in a level without being hit, using Zero's abilities to manipulate time, dodge attacks, and take advantage of environmental hazards. In-between levels, the story is told in sequences where the player converses with non-player characters through dialogue trees.
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Stander began working on Katana Zero in 2013. He had previously developed freeware games, such as Tower of Heaven (2009), and conceived Katana Zero as his first commercial game. Using GameMaker Studio 2, Stander sought to make a difficult story-driven game that did not force the player to wait through dialogue and cutscenes. He focused on attention to detail and looked to films such as Sin City (2005) and John Wick (2014) for story inspiration. The development was prolonged and Stander worked mostly alone, although he recruited artists to design the visuals as well as musicians Bill Kiley and Thijs "LudoWic" Lodewijk to compose the synthwave soundtrack.
Katana Zero was developed over six years by the indie game creator Justin Stander under the studio name Askiisoft. It was Stander's first commercial game; his previous projects, such as Tower of Heaven (2009), had been smaller freeware games. After seeing the success of Terry Cavanagh's VVVVVV (2010), Stander concluded audiences only pay attention to indie games if they are being sold. Cavanagh, like Stander, had started off making freeware games, but none were as successful as VVVVVV. Katana Zero originated from Stander's desires to create a larger project that could be sold commercially and tell a story.[10] He began working on it in 2013 as a hobby during his sophomore year at McGill University.[26] He used the GameMaker Studio 2 game engine and spent the first two years building simple prototypes.[27][28] The game was a means of expression for Stander outside schoolwork and he spent most of his time at college developing it.[26]
Katana Zero was released on April 18, 2019,[50] as a downloadable game on GOG.com, Humble Bundle, Nintendo eShop, and Steam.[51][52] The Switch version was temporarily banned in Australia after it was refused classification by the International Age Rating Coalition in April,[53] due to its depiction of graphic violence and drug use.[54] Devolver Digital resubmitted the game to the Australian Classification Board, which cleared it for a May release with an R18+ rating.[55] Devolver released an Xbox One version on October 15, 2020, offered to Xbox Game Pass subscribers,[56] and an Amazon Luna version on December 9, 2021.[57] A PlayStation 4 version was rated by the Entertainment Software Rating Board in March 2021,[58] but has not been released as of September 2022.[59]
Although reviewers praised the writing,[5][6] they were divided on the story. Destructoid noted it was difficult to discuss since much is left to the player's interpretation.[9] Shacknews praised the plot twists,[1] and GameSpot said the story did a good job balancing graphic violence with "delicately quiet character moments and some heartfelt relationships".[2] Some commended how the story provided context for the slow-motion game mechanic,[4][66] and others thought it had heart.[2][4][66] However, PC Gamer found the plot generic dystopian fiction with stock characters,[7] while Game Informer felt it had interesting ideas but "most of them just cryptically meander without reaching any crescendo".[64] Multiple reviewers disliked the ending, which they called abrupt, and felt teased story moments lacked payoffs.[2][5][64][23] GameSpot found this problematic since a sequel was not guaranteed.[2]
On April 25, 2019, a week after Katana Zero's release, Stander announced he was working on free downloadable content (DLC).[78] He wanted the DLC's quality to be on par with the main game's, and its size expanded considerably during development.[79] It was three times its originally-planned size by February 2020,[80] and six times by March 2021.[79] However, the expansions did not change Stander's plans to release the DLC for free.[79] The DLC will be slightly more than half the size of the base game and will introduce new game mechanics, enemies, and story elements. Stander described it as "more like Katana 1.5" than DLC.[79] He said the DLC will resolve some plot threads and continue the worldbuilding, but will not complete the story.[29] Stander plans to continue the story beyond the DLC and has its conclusion planned. In May 2020, he said some of his future games would connect to its fictional universe.[29]
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Disclosures: This game was obtained via paid digital download and reviewed on the PC. Approximately 80 hours of play was devoted to multiplayer modes, and there is no offline option available. 2ff7e9595c
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